ALEXANDRU BOARU

Master's Degree in Computer Science

Faculty of Automatic Control and Computers, UPB

Aspiring game developer

Experience and Skills

  • M.Sc in Computer Science.
  • Studied Computer Science and Information Technology program for Bachelor Degree and Computer Graphics, Multimedia and Virtual Reality program for Master Degree at the Faculty of Automatic Control and Computer Science, from the Politehnica University of Bucharest.
  • Programmer with extensive and diverse knowledge in different areas of coding and scripting, especially those that involve 2D or 3D graphics.
  • Designer with vast imagination and passionate about visual arts and storytelling.

Education

  • 2021-2023 : Master's Degree in Computer Science - Computer Graphics, Multimedia and Virtual Reality
  • 2017-2021 : Bachelor's Degree in Computer Science - Application Software Development
  • 2014-2017 : High School Diploma - Profile: Math/Computer Science

Work

  • Mar 2023 - Sep 2023 : Paid Intership as a Gameplay Programmer at GAMELOFT Romania
    • During this period, I have been trained in creating various gameplay elements in Unreal Engine, using Blueprints as well as C++
    • I have learnt and worked with Unreal Engine's systems: physics, input and control, animation blueprints, materials, widgets, networking and multplayer, AI (Navigation System and Behavior Trees), visual effects (Cascade and Niagara)

Languages

  • Native Romanian user
  • Proficient English user
  • Basic to Independent French user

Communication Skills

  • Excellent written and verbal communication skills
  • Very good presentation skills
  • Empathic listener and persuasive speaker

Teamwork Skills

  • Contribute expertise and follow leadership directives at appropiate times
  • Manage small teams and help by sharing knowledge and resources
  • Set achievable goals and keep others on track to meet their deadlines

Digital Skills

  • Accustomed working with all kinds of operating systems (Windows, MacOS, Linux, iOS)
  • Familiar with various programming languages (C/C++, Java, Python, HTML etc.)
  • Experience working with game developing tools like Unity Engine (coding in C#), Unreal Engine (coding in C++)
  • Experience working with version control tools like Git and Subversion

Other Technical Skills

  • Basic 3D modelling and UV mapping skills (Blender and Maya)
  • Familiar with image manipulation and image editing softwares (GIMP)
  • Experience working with shaders and materials in games (Unity Shader Graph and Unreal Materials)

Games

  • Enjoy playing, researching, and developing video games
  • Analytical thinking and problem solving
  • Experience working with high level frameworks (Unity and Unreal Engine) as well as working with low level frameworks (C++ and OpenGL)

My Work

Bloby's Journey

Bloby's Journey is a short 2D platformer game made with Unity, in which you play as a small orange alien blob.

Mythbound

A 3D puzzle adventure game made in Unity during my third year as student as part of a group project.

Snowfall

Snowfall is a 3D Adventure Game made in Unity in 48 hours, created by Team Pixelpunk.

Debris Epoch

A 2D Role Play Game made in Unity that started as an individual project for the 3DUPB summer school program and continued as part of my bachelor's project.

ROBO-MAZE

A FPS game created as part of a course team project.

a REAL Game

a REAL game is a 3D platformer created by a team of three students in one week and submitted to the Brackeys 2022.1 Gamejam.

Shroom?Crawler!

Shroom?Crawler! is a puzzle-oriented metroidvania game created by a two member team and submitted to the Metroidvania Month Game Jam (19th edition)

Project Synergy VR

Project Synergy VR is a game created as part of my master's project. In this game, the player takes command of two individuals whose skills are essential in order infiltrate a top-secret research facility. Guide the Agent through perilous laboratories, use the Hacker's abilities to sabotage the defense systems, and fend off robotized security staff in this sci-fi Metroidvania VR experience.